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Meanwhile, some special bosses in the main quests or side quests are scaled to players'level now which means there will be no Slight Version or Extra Version from now on.And you can experience everything in this new version.Ģ.The new version(ver 1.95) of this mod requires Dawnguard and Dragonborn. Actually, I'm just describing what my mod does.ġ.After ver 1.8, all special skills of bandits and forsworns are removed, and they have been enhanced in an immersive way. However I still think there still should be some mods to deepen different combat style to feature different enemies,and i just mean we need a mod to make most enemies use the Power, vampires transform into bat form, draugr use varieties of shouts, falmer can be invisible Intelligently, bosses can get a far more complex AI. Perhaps most players have got tired with combating with those vanilla weak foes and used some mods to strengthen them. (map), (map).Enemy AI OverHaul-Revenge Of the Enemies-No Scripts Version by MyEvergreenHometown 2 near some graves northeast of Refugees' Rest.2 near a gravesite due south of The Lady Stone, just north of where the road splits.
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1 near a dead Breton warlock, on a hilltop due east of Sleeping Tree Camp.2 near the altar north of Lakeview Manor.2 near an altar halfway between Cracked Tusk Keep and Evergreen Grove.1 near an altar southwest of Shor's Stone and north of Autumnshade Clearing.2 just inside the archway leading into to Morvunskar.2 inside Cragwallow Slope, outside the entrance to the room with the arcane enchanter.2 outside the entrance to Cragwallow Slope.2 outside the entrance to South Cold Rock Pass.If you have neither Creation, rabbits can be found at these spawn points. Note that these are shared spawn points with Zombies CC, so either can appear at any point if you have both Creations installed. This Creation received an update in February 2019 which added enemy Bonewolf spawn points at set locations.The Bone Wolf's Revenge perk makes spells (+25% effect and +50% effect duration) and physical attacks 25% more effective against the undead and necromancers while stacking with Necromage perk.
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Bone Wolves first appeared in the Bloodmoon expansion for The Elder Scrolls III: Morrowind. The pet Bone Wolf will not fight for you, but does grant the Bone Wolf's Revenge perk while in your company, increasing your damage against undead and necromancers by 25%. This Creation adds Bone Wolves to the game as generic enemies, as well as a quest to obtain one as a pet. A faithful companion with a bone to pick, this skeletal pet will reward your friendship by carrying items and boosting your damage against the undead. Official Summary Despite being raised by necromancers, a Bone Wolf's true loyalty is earned through actions rather than magic.
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