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Tap the icon next to the loop-the-loop and, yes, Sonic speeds round it like the last 17 years haven’t happened. See a spring? Another tap sends you flying with a ‘ba-doing’ noise with 1991 written all over it. See a platform? Tap the icon that appears and Sonic hops up. No, the hint of old seeps from context-sensitive level furniture. This is a thoroughly modern stylus-only job: point and Sonic follows. It’s as if someone booted up the original Genesis Sonics and saw not ‘levels’ to be played, but ‘locations’ that the characters would be happily living in if they weren’t fighting off Robotnik every bleedin’ hour of the day.Īnd they’re not just aesthetic nods to Sonic’s roots movement within them is retro-flavoured, too. The checkered rock, the palm trees, the giant loop-the-loop rising from the ground like a bendy Ayers Rock. It may not be labeled as such, but this is Green Hill Zone. Entering Chronicles for the first time you’re struck by two things: stunning hand-drawn backgrounds and an overwhelming sense of Sonic-ness.
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